The EULA (end-user license agreement) describes the license you purchased and outlines the limitations surrounding that license. Here’s how I explained it last year:Ĭontrary to popular belief, when you buy a video game you are not buying the game itself but are instead buying a license to play the game. The answer has to do with the fact that you don’t actually own any of the games you purchase. Why would Nvidia even need the publishers’ permission in the first place? If GeForce Now only lets people play games they already own, then what’s stopping Nvidia from ignoring the publishers and offering the games anyway? The publishers already made their money when they sold the game in the first place - why should users (or Nvidia) have to pay more money to access games they already own? On first glance, this might not make much sense. The publishers have not offered much explanation as to why they’re leaving the service, but there’s a good chance it has to do with money. Over the last month, many leading publishers - including Activision, Bethesda, 2K Games, Square Enix, and Capcom - have either removed their games from the service or refused to participate in the first place. Instead of shelling out for a high-powered PC, you can rent a rig from Nvidia and play with the best of them via streaming. There can hardly be any dispute: Nvidia’s GeForce Now is cool.
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